Friday, December 26, 2025

d20 OSR Shadowdark Feats, part 3: Priests

Inspired by the number of potential feats across DnD- and OSR-dom, I came up with "badass normal", OSR-compatible feats for Shadowdark.  Part 1 of this series had Fighter feats, and Part 2 had Thief feats. Today we call upon Priests. Some background from last time:

I noticed that when leveling up in Shadowdark, every other level you do not roll for a Talent.  In my games, I now allow players the option to take Feats every even level (2nd, 4th, 6th, 8th, and 10th).  PCs with Feats will be stronger than PCs without, of course.  Throw them in more trouble!

Optionally, players may substitute Feats for Talent rolls on level up (although Feats are generally weaker, by design). Feats may also be given out as a form of treasure.  

In designing these feats for Shadowdark, care was taken not to overlap existing base class abilities or spells.  These feats can be easily converted to other OSR games.

Now, on a quiet and reflective week, I bring you 20 solemn feats for Priests. Happy Festivus!

Feats followed by a * may be taken more than once. Any class restrictions on feats are included in the Feat name, with [Brackets].

Priest Feats

1- Chant of Peace: Spend 1 action. If no hostile action is taken this round, all NEAR foes must re-roll reaction checks.

2- Detect Evil [Priest]: As an action, make a WIS check (DC 12) to sense evil magical creatures or items out to NEAR. Non-priests may learn this if faithful.

3- Divine Ward: Immune to normal diseases. Advantage on saves versus magical ones.

4- Exhort [Priest]: On your turn, make a WIS check (DC 12) as an action to give an ally Advantage on their next roll. Can be learned by devout non-priests.

5- Greater Rebuke [Priest]: +2 to Turn Undead spell checks. On a natural 20, Near undead that are equal to or less than your level are destroyed.  

6- Holy Chant [Priest]: Cast any spell and pass your spell roll to heal all Near allies for 1d2 HP per spell tier used (replacing your original spell effect).  

7- Humble Prayer [Priest]*: At your next level up, instead of learning a spell from one of the tiers normally indicated, learn 2 spells from the next lower tier. Re-take Feat to repeat.

8- Lay on Hands* [Priest]: Use your action to heal others: 3 HP per three PC levels, once per day.  Can be learned by devout non-priests.  

9- Medicine: When tending a downed ally, each Stabilize attempt lowers the DC by 3 (15 → 12 → 9).

10- Mighty Pet*: You have a 1 HD pet that obeys basic commands. If lost, you can replace: trained in d4 weeks. Take Feat again to increase HD.

11- Nemesis [Priest]: +2 holy damage to attacks against Undead, Demons, and Devils. Can be learned by devout non-priests.

12- Oathkeeper [Priest]: Choose one commandment or code that affects how you adventure/fight. While you keep it, you have divine favor, a +2 you may apply to any roll, 1/day.  If you lose it, for one day you have divine disfavor: the GM can apply -2 to any one roll.  Can be learned by devout non-priests.

13- Sacred Flame [Priest]: Once per day, ignite your weapon with divine fire for 1 minute. +1 damage on hit, +1d2 vs. undead, demons, etc. Can be learned by devout non-priests.

14- Sanctified Spell [Priest]*: Pick one spell (add “Sanctified” to the name). Enemies save vs it at Disadvantage. Repeatable.

15- Shining Aura [Priest]: Make a WIS check (DC 12), once per fight. If successful, all attacks vs Close allies have Disadvantage until your next turn. Can be learned by devout non-priests.

16- Soul Armor [Priest]: Your soul protects your body.  You can bind a suit of armor to your soul, and summon it to cover you if you are unarmored (+2 AC/round until fully summoned). Also, your soul protects you like thin armor at all times, as weightless, invisible mail (leather armor +1, 0 gear slots)) that shines bright gold when struck. Can be learned by devout non-priests.

17- Soulful Hymn*: Speak (or sing) to an ally and make a CHA check (DC 12) to give a conscious ally 5 temporary HP that last for 10 rounds. Once per ally, per fight.  This feat may be taken twice, increasing temp HP to 10.

18- Special Rites [Priest]: Take 1 turn to bless a corpse, it cannot return as evil undead. You may also make a WIS check (DC 12) to beseech a humanoid corpse for aid, raising it as a friendly skeleton in six hours.  Skeletons last for one day.  

19- Talking to Who Now?: Touched by the divine, you start to hear voices.  Ask them a question once per day.  The GM will roll a secret reaction roll to determine the truthfulness and/or usefulness of their answer.  Non-priests roll with disadvantage.

20- Water Font [Priest]: During downtime, you can pray to bless 1d6 holy water vials (1 gp per special vial).  Holy water does 1d8 damage when used on undead. 


These feats have not all been playtested.  If you playtest them and/or have feedback, please email thorn@dreamshrike.com or comment below, and thank you!

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