Friday, May 29, 2026

AD&D, B/X, and the OSR: By the numbers

 Is AD&D still alive and well, or an older part of the OSR that is fading in popularity?  This week’s post is an apology: after I wrote “AD&D is too complicated for the OSR” in the Sly Flourish Discord, a pair of kind folks rightly pointed out (and I quickly agreed) that I was wrong-headed and ahistorical there, between OSRIC and a persistent community of fans.  I lacked perspective: while I grew up memorizing BECMI and the AD&D 1e and 2e books, I then took a break for decades, started back on to 5e in 2014 and then, in covid times, found my way the B/X side of the OSR.


Hearing about AD&D’s continued popularity surprised me, especially since many new OSR+ games are derived from B/X D&D (e.g., Shadowdark, the Borgs). But we all agreed that we didn’t know exactly how popular A&D was, relative to B/X-derived OSR games.  In general, it seems like we all don’t know which RPGs are popular, if Bob World Builder’s recent poll is any indication.  So, this week’s post examines data from con games to answer an important question: how many OSR folks are still playing AD&D?   


Relic of the past, or ever-open door?


But before we answer that question, a few others come up, the answers to which I have moved to the end because who wants to wade through a page of text before reading the cool stuff?  The questions are:

  1. Does playing the older editions count as OSR play?  tldr: yes.

  2. Which older editions count as OSR?  tldr: all of them that feel right.

  3. How am I going to count the relative numbers of AD&D and B/X OSR players?  tldr: using game attendance data from three 2025 cons: Gen, Gary, and North Texas RPG.


Now let’s get to the fun stuff: what I learned.


 Takeaway 1: There is a ton of AD&D still being played at all kinds of cons.   



Look at the size of that orange slice, which is the number of attendees at AD&D con games (including retroclones and the rare AD&D-adjacent OSR game).  Not too shabby, even at GenCon!  Clearly there’s a vibrant community of AD&D-playing con attendees. 


Takeaway 2: B/X-derived games outnumbered AD&D at all cons, but were less dominant than I believed. 


B/X-descended games, as a group, do dominate OSR con games, led by Shadowdark, Mork and Pirate Borg, and B/X itself.  But it’s worth noting that AD&D was more popular than any individual OSR game across all cons, with the sole exception of Pirate Borg at GenCon.  That’s right, more folks were playing AD&D at these cons than Shadowdark!  My mind is officially blown. 


Here’s the data itself in table form: one can see the large number of AD&D games on offer, which makes it less likely this is all one group of really focused fans.  GaryCon had the most OSR games, but a respectable variety of OSR games were found at Gen Con.  NTRPG focused on older games and (not shown here) had the greatest number of OD&D games.













Other interesting observations: 4e is rare as hen’s teeth at cons, while 3e-descended OSR games are well represented, showing the enduring popularity of Dungeon Crawl Classics (and its sister systems) at conventions.  And as OSR-adjacent games derived from Runequest, Mothership and Dragonbane were popular at GenCon and GaryCon.  


Takeaway 3: Trad games are common at both Gen Con and Gary Con










Gen Con, to likely no one’s surprise, was dominated by trad games.  Trad games had nearly 7x more offerings and 9x more players than OSR games at that con.  But it surprised me to find that an OSR-focused convention like Gary Con also had a robust trad game scene.  That said, trad games have broad appeal and promotional budgets to boot, so I don’t know why I was truly surprised.  NTRPG is differently focused: trad games had far less traction there, but the diversity of older games was impressive, with many I hadn’t heard of before or seen in the wild.


Takeaway 4: OSE and Cairn are rare finds at con games: maybe we ought to change that?  


Across GenCon, GaryCon, and NTRPG Con, I found a grand total of 27 games of Old School Essentials (counting both OSE and Dolmenwood), 2 games of Cairn, and 9 games of Mausritter.  And apart from 2 games of Mausritter at GenCon, all of these wonderful games were at GaryCon.  That’s right, there were no OSE or Cairn games, and almost no Mausritter games, at GenCon or a smaller OSR con, and that’s a shame–I love each of these systems, and Dolmenwood is a fucking masterpiece, with top-notch adventures and a hexcrawl so detailed you could retire there.  And while Between Two Cons is going to host a ton of Cairn games of course, we need more!  


I had a chance to meet Yochai last week at the wonderful indie con Gamefacecon in Baltimore, and I suggested that he start a Warden program for Cairn, like Pirate Borg does for its Harbormasters.  He said he has been thinking about it, and I encourage you to bug him about it until it happens.  


But honestly, we don’t need to wait.  If you are like me and want to see more Dolmenwood, Mausritter, and Cairn games at cons, well…we have to create the world we want.  Time for me to volunteer to GM Cairn and Mausritter games at local cons: more people need to wander through the woods, and to learn to fear cats.  


________________________________________________________________________

The DETAILS:


Does playing the older D&D editions count as OSR play? 

Yes, because A) OSR is a play culture that re-interprets and re-imagines the playstyles of older D&D editions and B) retroclones of older editions are part of the OSR’s history (OSRIC, a retroclone of AD&D, literally put the O.S.R. in the OSR!) and present.  Modern AD&D players are certainly playing in a culture where they are influenced by OSR ideas–the one time I played AD&D at a con (2023), it bore a decent resemblance to the games I remembered from the 80s, but it was NOT the same.  So, because we all know a single experience is certainly the truth, let’s move on.  


Which older editions count as OSR?

Here I could arbitrarily draw the line at 3rd Edition, when DnD got so complicated and full of player options that it became a trad game.  But because fruitful cross-pollination can come from pulling cool ideas from newer editions (like my Feats for Shadowdark, if I say so myself) AND because DCC is derived from 3rd edition and yet beloved by OSR folks, I am going to track the relative current popularity of 3e and 4e as part of my OSR game tally.  I am also going to track OSR+ games like Mothership that derived from Runequest, because they are spiritual OSR cousins.  


How am I going to count the relative numbers of AD&D and B/X OSR players?  

There’s no one best way to do this.  But today I am going to pull player numbers at RPG conventions, which we all know are heavily influenced by promotion efforts from RPG companies, organizing legions of DMs to keep the torch burning and fans excited.  If AD&D is still a popular OSR game at conventions, then it must have a big loyal community, right?  Because last I checked, Wizards is not promoting AD&D at conventions.


Focusing on cons with data on all games in downloadable form, I pulled attendance numbers for one big general convention (Gen Con 2025) and a couple of medium size OSR conventions: Gary Con 18 (2025) and North Texas RPG Con 2025.  Here are links to the game data for Gen Con, Gary Con, and NTRPG Con: while the OSR cons were neat csvs to pull from Tabletop Events, Gen Con was a tough nugget, it exported as series of a funky game tallies that I had to write an excel script to process after manually downloading all relevant categories.  On top of that, Gen Con doesn’t make its past con attendance info available online, so the link above now leads to the 2026 con events.  However, I just found this wonderful website listing all past Gen Con events, which I wish I had found last month.  


For each game at each con, I sorted them into three categories: 1) OSR games, 2) Not-OSR games (Trad), and 3) Huh?, or the I-have-NO-idea-what-this-rare-game-is-and-life-is-short-let’s-move-on category.  Then, within the OSR category, I further sorted games into their ancestor system: B/X and earlier (including OD&D), AD&D (1st and 2nd edition), 3rd edition, 4th edition, Boot Hill, Tunnels and Trolls, and Runequest.  


First I counted the number of games offered in each category.  Second, for each game played at each con, I added together the tickets sold and the number of people wait-listed, to arrive at the total number of people that wanted to play that game.  Yes, that means that the total player-numbers will be repeats of individuals playing in different games, and it’s possible that all the Shadowdark players at Gary Con were just ten kobolds in a trenchcoat–but it’s unlikely.  Regardless, because all games were treated the same, we can learn something useful here about community excitement, even if it’s all just gangs of rival kobolds in trenchcoats.  


If you have questions about the data that you want me to explore, or are more curious about how I cleaned and parsed it, please let me know in the comments.


__________________


Digging
By Seamus Heaney


Between my finger and my thumb   
The squat pen rests; snug as a gun.

Under my window, a clean rasping sound   
When the spade sinks into gravelly ground:   
My father, digging. I look down

Till his straining rump among the flowerbeds   
Bends low, comes up twenty years away   
Stooping in rhythm through potato drills   
Where he was digging.

The coarse boot nestled on the lug, the shaft   
Against the inside knee was levered firmly.
He rooted out tall tops, buried the bright edge deep
To scatter new potatoes that we picked,
Loving their cool hardness in our hands.

By God, the old man could handle a spade.   
Just like his old man.

My grandfather cut more turf in a day
Than any other man on Toner’s bog.
Once I carried him milk in a bottle
Corked sloppily with paper. He straightened up
To drink it, then fell to right away
Nicking and slicing neatly, heaving sods
Over his shoulder, going down and down
For the good turf. Digging.

The cold smell of potato mould, the squelch and slap
Of soggy peat, the curt cuts of an edge
Through living roots awaken in my head.
But I’ve no spade to follow men like them.

Between my finger and my thumb
The squat pen rests.
I’ll dig with it.


Saturday, May 16, 2026

d10 magical items for Secrets of the Black Crag

I have been running a weekly 5e campaign through the fun pirate isles sandbox Secrets of the Black Crag (SoBC), by Chance Dudinack.  We are 23 sessions in, and I plan to write a review of SoBC when this arc wraps.  But inspired by chatting with Random Ape Encounter on their outstanding prep for running this adventure, this week I give you some things I cooked up: d10 magical additions to SoBC. 



These additions are statted for 5e, but easy to port to OSR games. Time to pay the Joesky tax for my last post (if only to make Rise Up Comus and Knight at the Opera fight some more, that was hilarious):


  1. Flaming war axe (attunement): orichalcum battleaxe +1, flaming, sentient: “Dol’Kar”). Your standard flaming axe inhabited by a terse, serious, ancient intelligence, Dol’Kar, that absolutely DELIGHTS in fire.  Any wildfire created within 60 feet of the axe is subject to its influence.  It will roll a d20 to make the fire grow: assign a difficulty as you will for success, but on a natural 20 Dol’Kar whips up an absolute inferno.  


GM notes: This +1 weapon follows time-honored Better Treasure advice. I had a cleric player who wanted a weapon to change the tide of battle.  Be careful what you wish for… 


  1. Baby Water Dragon Egg: this iridescent egg is damaged. Keep it wet and warm and it will hatch into a water dragon pet made friendly through hand feeding: Baby Water Dragon  HP 6, AC 14, +4 to hit.  +4 on saves good at, +2 on saves bad at.  15 ft mv.  Bites 1d4.  Sprays hot water in face of opponent (1d6 dmg, disadv next action)--Recharge on a ⅚.  Attacks as a bonus action of owner, otherwise dodges (AC 15) or hides.  Cannot breath water.  


GM notes: Her mother is looking for her, but she cannot fix her, only give her Water breathing for one week only.  Each casting of water breathing works for a week on her, but repeated castings work less and less well.


  1. The Wind Flute: A simple flute made of a clear glass material as hard as steel.  Playing on this flute causes a very light wind to spring up.  Playing specific songs on the flute with both hands causes wind effects.  You have to know how to play, which I do; I imagine if you don’t, it won’t work as well, or at all? Currently, all I got out of it was a Gust (a transmutation cantrip) with the popular sea shanty “Blow the Orc Down”, and the spell popularly known as Feather Fall with the kid’s song, “Three Blind Wights”.  It seemed to rest for a bit after casting: after I cast Feather Fall, it was quiescent for a day.  Current spells: Gust (unlimited), feather fall (once a day).  Below are my ideas on spells it could one day do, with the right song: I am just guessing here…Warding wind, dust devil?, gust of wind, wind wall, control winds, investiture of wind, wind walk, control weather, Whirlwind…


GM notes: It is always a good idea to give PCs magic items that only respond to singing sea shanties and kid’s songs at the actual goddamn table.  And singing them right!


  1. Orichalum greatsword: two-handed sword +1, sentient, Refuses to give its name, won’t talk to you unless you make a DC 14 CHA saving throw. vorpal to dragons and one other group (it won’t tell you, resists).  Its damage cannot be naturally regenerated.  Once per day, can ask the sword what a foe’s tactics or weakness might be. If you get an answer, it’s true; if you don’t get one, use it again later.  


GM notes: It is always a good idea to give PCs magic items that tempt them to do the wrong thing, and that might help them out against very tough enemies they are likely to encounter later.  Also, it’s Better Treasure.


  1. Tiny T-Rex: This little guy wandered into the dungeon and just wants to eat.  So what if he gnaws on everything, he’s cute!  Can we keep him?  Tiny T-rex pet: HP 10, AC 13, +4 to hit.  +4 on saves good at, +2 on saves bad at.  30 ft mv. Bites for 1d8 damage, causes 1 bleeding continuing until action to staunch.   Attacks as a bonus action of owner, otherwise dodges (AC 15) or hides.


GM notes: Everyone wanted a pet!  This is for a barbarian PC, from a dino island I plunked down in SoBC.  For me a pet should be a minor helper, something that can get hurt but can be saved by prompt action (this is 5e, the pets get death saves), and, most importantly, a royal pain in the ass.  Pets should not be easy to find, tame, or manage.


  1. Carm’s Tooth (attunement): A cutlass, its handguard and hilt are decorated with gemstones in every shade of blue.  Its long curved blade only appears to be metal. When the cutlass is praised by pirates, or touched on the blade by a thinking being, the yellow bone or tooth that is its true blade shows.  That blade has a finely serrated edge, like a shark’s tooth.  


This cutlass is legendary among scoundrels and pirates. Carrying the sword openly will bring on unwanted attention from these people. The owner will be strongly suspected of having found Carmelo’s lost treasure hoard by all who know the legend of Dread Pirate Carm.  It is infamous on the world’s oceans, and when pirates see it, they will cry out “Carm’s Tooth!” or “Dread Pirate Carm!”


Initial properties: This is a magical scimitar (cutlasses are scimitars that can bludgeon for 1d4 damage in a pinch), +1 to hit and +1 damage, or +1 to hit and +2 damage against good creatures.  Due to the various legends around this blade, it grants advantage on intimidation checks against pirates, and at the start of combat, forces common pirate crews to make a morale check. When placed on a ship’s deck, indicates the direction to…something.


Awakened properties:  Intelligence is awakening in the blade… it is hungry.  +2 to hit and +2 damage, or +2 to hit and +3 damage against good creatures. Can speak with dead Carm 1/day.  


GM notes: Why do your PCs go to SoBC?  Are they searching for a lost hoard?  Or is this cutlass won in a game of dice, and pulls you into a dangerous quest?  Is Carm even the real name of the pirate?  This cutlass was made to create and answer questions, and also to be an interesting +1 sword following Better Treasure: you will find its cousin there.


  1. Alexander the Skeletal Parrot.  HP 3, AC 12, +2 to hit.  +2 on saves good at, +1 bad at.  Fly 40 ft. Bites 1d2.  Thinks orders are for chumps.  Full of ‘common sense’ that takes persuasion roll to go against–not a total idiot? Vaguely creepy and profane. Gives advantage on intimidation rolls against fools and the easily spooked.  If destroyed, his bones re-knit together after ten minutes or so.  


GM notes: Last pet, I swear.  Will only join someone who offers him at least a quarter-share of their treasure.  Has no idea what he will do with it, but it’s the principle, damnit.  He's Iago from Aladdin meets Tony Soprano.


  1. Quick-jump bracers: copper coils powered by power crystal, enough power for 10 activations.  Casts Misty Step: 30 foot teleport bonus action, within sight.   Can teleport one extra person per charge.  


  1. Image-projector lenses:  rainbow monocle powered by power crystal: enough power for 10 activations.  Casts Mirror Image, but if you focus it, it can cast one duplicate instead farther away (up to 60 feet).  


  1. Shield medallion:  crystal sphere powered by power crystal: enough power for 10 activations. Casts Shield (coruscating white shield, bright, glow persists for 1 extra round as glowing sphere).  


GM notes: I love creating magical items that require interesting choices.  For these last three, what to use a power crystal for?  If you only have one, which power do you want to have for the next battle?  And each of these items has a further choice and/or minor drawback, adding optional choices.


___________________


Poem of the week:


In the Desert

By Stephen Crane


In the desert

I saw a creature, naked, bestial,

Who, squatting upon the ground,

Held his heart in his hands,

And ate of it.

I said, “Is it good, friend?”

“It is bitter—bitter,” he answered;


“But I like it

“Because it is bitter,

“And because it is my heart.”